Assassin's Creed 3 'UbiWorkshop Edition' announced

If you haven't yet purchased your copy of Assassin's Creed 3 then you may be interested in this new special edition that has just been made public.

The Assassin's Creed 3 UbiWorkshop Edition has just been revealed and includes either the PS3 or Xbox 360 version of the game, the second edition of the Assassin's Creed Encyclopedia and a graphic novel titled Assassin's Creed: Subject 4.

The Assassin's Creed graphic novel contains the whole Daniel Cross/Nikolai Orelov narrative arc obtained by merging Assassin's Creed The Fall and its sequel Assassin's Creed The Chain.

The price for this special edition is normally $109.99, but can be bought today via the UbiWorkshop site for $99.99.

Assassin's Creed 3 UbiWorkshop Edition is the latest special edition being offered, joining The Freedom Edition and the Join or Die Edition announced back in March.


Via: Assassin's Creed 3 'UbiWorkshop Edition' announced


The Elder Scrolls V: Skyrim 'Dawnguard' trailer released

Unable to wait until E3 next week, Bethesda has released the official trailer for Skyrim Dawnguard, the new expansion coming to The Elder Scrolls V: Skyrim.

Dawnguard, the first game add-on for Skyrim, will be available first on Xbox 360 before heading to the PS3 and PC at a later date.  IT will be available for download for 1600 Microsoft Points on Xbox LIVE this Summer.  There was no mention of other platforms in the trailer.

The trailer shows of some new features like the crossbow, which was rumored to be an added feature.  Other previously uncovered files suggested Snow Elves, a Snow Prince, and new vampire feeding animations will be included in the Dawnguard add-on.  The Snow Prince could be the voice that is speaking, although it looks like Dawnguard will have some sort of demonic creature looking content.  That undead-looking horse looks amazing.

It appears as if the content surrounding Dawnguard will be focused around destroying some demonic, undead creatures - or perhaps choosing the darker route and joining this evil spirit to take on the Dawnguard and bring and end to the "tyranny of the Sun".

We should find out more at E3 next week when we meet with Bethesda so we'll be sure to keep you updated!


Via: The Elder Scrolls V: Skyrim 'Dawnguard' trailer released


Assassin's Creed III avatar gear now available

In the wake of all the Assassin's Creed III details that are soon to be unveiled during next week's E3, Ubisoft and Microsoft have unleashed some goodies for Assassin's Creed fans to salivate over. Indeed, you can now dress up your Xbox Live avatar up in a near dozen items from the upcoming sequel. Items range in price from 80 MSP to 400 MSP depending on which items you wish to purchase, and also offer male/female versions of most of the gear. The entire collection can be seen below, along with a link to purchase said items: 

Assassin's Creed III Avatar Collection

AC3 hatAC3 Connor outiftBald Eagle petAC3 logo shirtAC3 Connor outfitRedcoat costumeAC3 George Washing costumeContinental soldier costumeAC3 George Washington outfitAC3 logo shirt

To download items from the Assassin's Creed III Avatar Collection directly to your Xbox 360, click here. 


Via: Assassin's Creed III avatar gear now available


Battlefield 3 Premium coming June 4, fact sheet leaks details early

Battlefield Premium, EA's new premium content service for Battlefield 3, will be rolled out on June 4th, according to an leaked fact sheet that details all of the service's features.

To service costs a one-time payment of $49.99 and includes a variety of features including all five expansion packs plus two weeks early access to the future ones and a "host of unique in-game items not available anywhere else" like dog tags, camos, and Platoon emblems.

While Battlefield Premium is an optional service, these next few features might provide a bit of an unfair advantage.  The service also includes, and this might anger some of you, a stats reset feature.  You'll be able to reset your Score/Minute, Kills/Deaths, and Wins/Losses.  Fair?

It gets worse.  Battlefield Premium also introduces server queue priority.  So remember that game you paid $60 for at launch to play online with friends?  Well, now you have to pay another $50 to ensure your spot on a server.  Otherwise enjoy waiting in line with the rest of us common folk.

Here's the full run down of content and features included in the Battlefield Premium service according to the fact sheet:

So much for fair play.  Battlefield Premium has now become a game where money can buy you advantages over others. It is expected to launch alongside the Close Quarters DLC on June 4 across Xbox 360, PS3, and PC.  Check out the full fact sheet below.

Battlefield 3 Premium

[GamersUnity.de]


Via: Battlefield 3 Premium coming June 4, fact sheet leaks details early


Joy Ride Turbo review

Joy Ride Turbo carries the same concept as its Kinect brethren, as you race around a series of tracks through championship and quick races, competing against other drivers by earning boost from tricks (aerial and drifting) and occasionally using power-ups and boost pads to get the jump on the opposition.  This includes the usual gamut of cart-racing tools, including mines and homing missiles.  While the game doesn’t exactly thrive on its originality, Joy Ride Turbo has energy to spare.

Perhaps it’s the way the game feels with regular controls.  Your arms can take a break this time around as you coast around turns and through shortcuts using the good ol’ analog stick and buttons.  It’s a good control scheme that’s fairly easy to get into, and you’ll be filling up the boost meter in no time.

The only problem here is that the game is a little too easy.  We were taking first place wins in the championship mode with very little opposition from the idiotic AI racers, though that’s a nice change of pace from the relentless AI that pounds you in Sony’s ModNation Racers… right?

On the bright side, there are other options available.  There’s a new Stunt Park added in to Turbo, where you can race up ramps and perform feats of derring-do as a way to kill some time.  The game also provides ample multiplayer options, both in local four-player split-screen (which runs wonderfully) and eight player online Xbox Live racing.  Though the lobby is hardly as full as we’d care for it to be, there are still more than enough racers to get involved.

The visuals are pleasant.  While there isn’t too much diversity in the track design, it’ll keep you on your toes as you go through loops and over ramps.  The frame rate is quite acceptable — even with split-screen — and the option to add your personal Avatar into the mix (what the game was originally conceived for) is great.  However, the music’s a little dry, with too many themes sounding like they came out of the Driver universe (I almost expected some CHiPs cops to show up) and not nearly enough good sound effects.  It could’ve been worse, though.  At least the tires won’t grate on your nerves as you go into a drift.

Perhaps Joy Ride Turbo’s finest benefit is its price.  Where the over-hyped Kinect version sold for $50, Joy Ride Turbo goes for a terrific $10.  And it doesn’t even take that much space on your Xbox hard drive, compared to most other driving games.

Sure, Joy Ride Turbo isn’t the go-to game for top-notch driving, but it’s a breezy little ride that’s well worth taking this time around, now that it’s more practical, not to mention affordable.  Stray yourself in and go for the Ride.


Via: Joy Ride Turbo review


Xbox 360 lifetime sales hit 67 million

Microsoft has sold 67 million Xbox 360 consoles worldwide since the console launched in 2005.  It has generated more than $56 billion at retail, according to Microsoft.

"We're still going strong in our seventh year," Microsoft's chief Xbox marketing officer Yusuf Mehdi said.

In addition to the impressive sales numbers, Mehdi revealed that the Xbox 360 currently has 47% share of the current-generation console market.

"we are hitting our stride largely as a result of the success of Kinect for Xbox 360 (19 million sold ) and the flood of new entertainment options through Xbox LIVE (40 million members)," Mehdi added.

Even more impressive, sales for the Xbox 360 in year seven were greater than in year six, which in turn were greater than year five, clearly showing there is still demand for the current Xbox 360 console.

And users seem to be getting the most out of their Xbox.

"Xbox LIVE subscribers now spend an average of 84 hours per month on the console," Mehdi noted. "For comparison, the average American watches a little more than 150 hours of TV in the same period. The more entertainment options we add, the more time people spend on Xbox."

"In the last six months, we’ve grown our entertainment library on Xbox to include more than 60 voice controlled applications and more than 200,000 premium movies and TV shows."

Don't expect Microsoft to slow down either.  The blog post was meant to hype fans for Microsoft's E3 press conference next week where Mehdi promised to unveil all-new Xbox integration on the new Windows 8 device.


Via: Xbox 360 lifetime sales hit 67 million


Tom Clancy's Ghost Recon: Future Soldier review

The Clancy franchise has been evolving lately into a more straightforward approach to shooters; in other words, "we're busting in guns blazing, tango out." Recon, though, continues to be the outlier for Clancy, as seen in this most recent installment. Future Soldier identifies itself rather quickly and maintains it through most of the action. Players will quickly become accustomed to silent, tactical killing, using squad-based signals in a satisfying way. Fans who crave action should not shake this one off though. Future Soldier does not shy away from action. Instead, it conveniently spaces out its stealth and "guns blazing" sequences where players will always be on their toes. Add in a jaw-dropping tagging system, dubbed "Sync Shot," where you're able to pick out foes for your squad to kill on your mark, and you've got yourself a hefty diet of excellent gameplay. 

Future Soldier screen - airplane

In case you've been out of the loop, Recon once again revolves around the gritty military group called the Ghosts. Your squad of four begins its journey by responding to the death of another Ghost squad through crucial intel on the projected killer. The small scaled response quickly intensifies into a full-fledged arms race with warheads and lots of bad guys. The 12-hour campaign plays out forthright in that you're always aware of your tasks and why you're doing them. One would assume, then, that you're able to develop an emotional attachment to your squad, but unfortunately, that is not the case. Also, you'll begin to feel like your tasks are all the same: get to point A, retrieve your target, and then get to point B for extraction. Luckily, Future Soldier's gameplay makes this mission set-up worthwhile, especially during the later missions. 

Your objectives throughout Future Soldier won't leave you fighting in one location (but you already knew that, right?). From the streets of South America to the cold air of Russia, Future Soldier branches out quite well. As you're presented greater threats throughout the campaign, you become aware of a true, futuristic war. Enemies begin to counterattack with gadgets that you'd expect to see in ​Star Trek or Men in Black III​, but it's what sets the tone of the game. It also doesn't hurt that Ubisoft beefed up the graphics from earlier previews so that it can now stand toe-to-toe with today's shooters. It's nothing innovative but it's definitely a pretty game with detailed locations that you'll undoubtedly appreciate. 

Future Soldier up-close character

How well does Future Soldier's formula transfer to online play, you ask? Quite outstanding. Unlike other shooter's attempts to call their multiplayer team-based, Future Soldier's truly thrives off team play. Each mode depends on players' ability to utilize their class' strengths to counteract opponents. It'll leave you with an accomplished feeling when you win a match, and will leave you pondering your team's strategy when you fall in defeat — this is exactly what an excellent multiplayer should do. In addition to your standard modes, Future Soldier includes a ​Mass Effect 3​-like "Horde" mode called "Guerilla" where players must fend off waves of enemies at various locations on a map. It doesn't quite offer the same experience as multiplayer, but it's something that you and three buddies can thoroughly enjoy.

In an industry that's not easily surprised, we can most definitely say that Ghost Recon: Future Soldier ​has done just that. The game's excellent stealth sequences pave the way for an above average story. Jump online and the action only reinforces the fantastic gameplay. Of course, Future Soldier has its faults and nit-picky issues like AI responsiveness and unpredictable in-game alarm alerts, but they're easily overlooked by the hours of third-person shooter fun that highlights the game. Whether you're a Tom Clancy connoisseur or a newcomer to the franchise's library, you'll quickly applaud Ubisoft for everything Future Soldier is. And it is everything we wanted it to be and more. 


Via: Tom Clancy's Ghost Recon: Future Soldier review


Amazon Instant Video app launches on Xbox 360

Amazon Instant Video has arrived on Xbox 360 in the United States, Microsoft announced.

The new app, already available on the PS3, allows you to access any movie or TV episode you've previously rented or bought from Amazon Instant Video.  More than 120,000 titles, including new releases and next-day TV shows, will now be available to watch from your Xbox 360 console.

The new app is Kinect compatible, supporting voice and motion controls, there is one small flaw.  It doesn't allow users to buy videos directly through the game console.  Instead, you must make the purchase through a web browser and it will then show up in the app's "video library" section.

In addition, those who are Amazon Prime members can now watch thousands of videos on the Xbox 360 at no additional cost.  Membership to Amazon Prime is $79 per year and it includes includes streaming videos, free two-day shipping on Amazon.com purchases, and a selection of free e-book rentals on Amazon's Kindle e-readers or Kindle Fire tablet.

In celebration of the new app arrival, Microsoft will also be unlocking the Xbox LIVE Gold subscription service in various regions (U.S., Japan, Mexico, Brazil, Colombia and Chile) from Friday, June 1 through Sunday, June 3.  Users will have access to online gameplay and all apps on Xbox LIVE for no cost during this limited trial.


Via: Amazon Instant Video app launches on Xbox 360


Xbox 360 250GB Racing Bundle announced

Microsoft has just announced a new Xbox 360 bundle for all of you racing fans out there.

Dubbed the "Racing Bundle", it includes the 250GB Xbox 360 console, a wireless controller, a wireless racing wheel, and Forza 4.

For those unfamiliar, Forza Motorsport 4 is the Xbox 360's staple racing game, and the first in the series to support Kinect sensor functionality.

The Xbox 360 Racing Bundle will be available at participating retailers in mid-June for $299.


Via: Xbox 360 250GB Racing Bundle announced


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Bungie not attending E3 2012

Thanks to newly unsealed court documents in the West/Zampella vs. Activision case, the gaming community is finally aware of what Bungie is up to since its departure from the Halo franchise. In case you missed it, the court documents included details about "Destiny," a sci-fi shooter that's planned for release sometime in 2013, along with several other titles planned for Activision. As you can imagine, gamers are eager to hear more about Destiny. Unfortunately, this year's E3 will lack the presence of Bungie, which means no Destiny details. 

When asked if there were any plans to show off the newly "revealed" game, Bungie said it hasn't been working on one. "Nope. We never started one, and we’re not going to be at E3 in any official capacity this year. Some of us will be there, lurking from booth to booth, but don’t expect any announcements."

Bungie has always acted on their own time and this certain no different case. In reality, we're just excited to know that the fine folks at Bungie are up to something new, and something seemingly large. We'll keep you up-to-date on any new Destiny details as they become available. 

Source: [Bungie]


Via: Bungie not attending E3 2012


Lollipop Chainsaw special edition contents revealed

Lollipop Chainsaw from the legendary Suda 51 and James Gunn pits a sexy zombie hunter, Juliet Starling, against endless hordes of the undead. Available in June 2012 for Xbox 360 and PlayStation 3.

Lollipop Chainsaw is offering a real life Juliet as part of the "Special Edition"


Via: Lollipop Chainsaw special edition contents revealed


World Gone Sour review

World Gone Sour is a pleasant surprise when considering that it is a five hour advertisement for Sour Patch Kids. Overall the game ii quite enjoyable. The mechanics are similar to LittleBigPlanet,  or any other platformer and they're fairly simple, although, they sometimes require a few ‘do-overs’ to get a well placed double-jump. 

The long loading times unfortunately brought the game down just a bit for me. They are just lengthy enough for you to get up, grab snacks - check the fridge twice, and return to your comfortable playing position before the screen loads. You can view this as a bad thing or a good thing, depending on whether you like snacks.

The graphics in World Gone Sour are detailed enough to be reasonably believable and are able to pull you into twisted candy world. Though they aren’t phenomenal they are pretty decent for a $5 downloadable game.The music can be quite repetitive with a short intermission from Method Man in a small level but otherwise you’ll be able to hum the tune line by line for hours after the game. 

The level design is quite entertaining, going from a garbage can out into the scary big world of a theater. Everything is proportionate to the size of a Sour Patch Kid. Because of your size in the game, anything can be your enemy, even other Sour Patch Kids. A large part of the environment however is made up of a lot of boxes and gum. The gum-wads are a near constant theme throughout each level, you get stuck in them and you have to fight gum-wad monsters that look scarier upon close inspection.

On your travels throughout the giant cinema you come across other Sour Patch Kids, these friends come in handy every level. You can use them to grow larger or smaller depending on what the level has in store for you. In order to progress through certain areas or to be able to grab onto trophies you use your little friends as sacrifices. You usually can retrieve the little guys...unless they meet an unfortunate end on a few spikes. Don’t worry, no Sour Patch Kids were harmed during the making of this game.

The game has some unexpected humor to it, which is largely thanks to the narrator. Although he’s there to help you out throughout the game, he often makes remarks that aren’t appropriate and can insinuate many things. One of the best lines has to be ‘that looks like something I found in your mothers drawer.’ Any game that brings your mother into it is good in my books. Definitely. 

Overall, World Gone Sour echoes LittleBigPlanet with its drop in co-op and some similar mechanics, without any of the level building. It has the ability to draw you in and entertain you no matter who you are. Running through levels as a Sour Patch Kid, sacrificing your little Sour Patch Kid friends for the greater good...I mean, how much better can it get? The game is available to download on the XBLA and PSN for 400 MSP and $5 respectively. I would recommend it for those who enjoy side scrolling, eerie fun.

[Reviewed on Xbox 360]


Via: World Gone Sour review


Lollipop Chainsaw special edition contents revealed

Lollipop Chainsaw from the legendary Suda 51 and James Gunn pits a sexy zombie hunter, Juliet Starling, against endless hordes of the undead. Available in June 2012 for Xbox 360 and PlayStation 3.

Lollipop Chainsaw is offering a real life Juliet as part of the "Special Edition"


Via: Lollipop Chainsaw special edition contents revealed


Lollipop Chainsaw special edition contents revealed

Lollipop Chainsaw from the legendary Suda 51 and James Gunn pits a sexy zombie hunter, Juliet Starling, against endless hordes of the undead. Available in June 2012 for Xbox 360 and PlayStation 3.

Lollipop Chainsaw is offering a real life Juliet as part of the "Special Edition"


Via: Lollipop Chainsaw special edition contents revealed


Anomaly Warzone Earth review (XBLA)

Anomaly is back however, and this time more akin to its Steam counterpart. You play as the commander of the 14th platoon who is sent into Baghdad and Tokyo in order to investigate 'anomalies' that are interfering with satellite signals. Of course sending a lone commander into the fray is mostly suicide, which is why you're given the ability to build up your convoy with various offensive and defensive vehicles that will help enable you to progress further and further into enemy territory.

Even though Anomaly is a backwards tower defense, some of the same rules still apply. You are able to strategically place your vehicles in the convoy depending on defense and offense, since most of the more powerful vehicles tend to have lower health, they should be protected by vehicles that can withstand damage. Similarly you can upgrade each vehicle to withstand more damage or do more damage. If you're well versed in the tower defense genre, you will ease into Anomaly fairly quickly.

That isn't to say Anomaly isn't still entirely original, and it makes a great transition to XBLA. If you're worried about the controls, you can rest easy, as this is one of the more better transitions from PC to console. You have direct control of the commander as you run around the map, picking up power ups and placing vehicles into your convoy.

The structure of the game is simple. You start out with your tactical map, plotting your route from start to finish. Sometimes it's better to take the longer/harder route, since it includes some extra cash pick-ups. Often times you'll also have to alter your route mid level. You then build up your convoy and set off trying to defend it from various towers. Along the way you'll pick up various power-ups such as health, a decoy, air strike or smoke screen which all help in different ways. Throwing down health will enable all vehicles to pass through it to get healed, while a decoy will make towers shoot at it, so you can breeze by them and take them out with minimal damage. These power-ups are a necessity, as the game can get quite brutal with difficulty, meaning you might be replaying some of the later levels multiple times, if you're not careful.

The game still looks just as great as it did on the PC, and dare I say it's a better experience playing it on a big screen HDTV. If you own any of the previous iterations of Anomaly and are wondering whether you should consider giving the XBLA version a download, it does include an extra mode called Tactical Trials which plays out like a set of VR missions, complete with wireframe levels and all. Is this mode worth a rebuy? Not at all. For those who have yet to try this backwards tower defense game however, this is absolutely the definitive version however.

Anomaly Warzone Earth was a refreshing take on the tower defense genre, which offered something totally unique to players, all the while having a familiar feel to it that TD veterans could appreciate. Like I stated before, if you already own the game on PC or iOS, you will find all the same content here, except for the added Tactical Trials, however if you're still uninitiated in the art of tower offense, there is no better place to start than here.


Via: Anomaly Warzone Earth review (XBLA)


Fez review

The game stars Gomez, a typical 8-bit hero who is living peacefully in his village when he’s assigned to go investigate something.  Upon doing so, however, the digital universe he lives in threatens to break apart unless he starts collecting things, namely cubes, to put it back together again.  However, when he returns to his world, not everything is as it seems.  Sure, it looks 2D on the surface (like a level out of a classic NES game), but there’s a dynamic change in perspective.

Part of Fez’s appeal is being able to shift the environment to your benefit, kind of like Crush did on the PSP, but different in its own way.  By hitting the left and right shoulder buttons or triggers on your Xbox 360 controller, the world turns a quarter degree, giving you a view of something you didn’t see in the previous perspective.  This is a tricky thing to learn at first, and in some levels it can be quite taxing, but soon you’ll develop a pattern in using it to your benefit.  For instance, a platform that looks out of reach in one perspective becomes much closer to get to in another.

You’ll need to get used to changing perspectives (and jumping, of course) pretty quickly, mainly because the degree of difficulty definitely picks up in the game as you go along.  There are no enemies to worry about (not that the game really needs them), but finding all the cubes, not to mention keys to open doors and some strange coding that somehow ties into the whole mystery, will take a great deal of time.  You’ll also need to solve occasional puzzles, some of which can really mess with your mind, if you let them.

But by no means is this a discouragement from playing the game.  In fact, Fez is so mind-bendingly original and pays such tribute to classic games of yore (watch out for the Zelda reference when you open a treasure chest), it shouldn’t be missed.  The gameplay actually rewards you for being exploratory, and sometimes you’ll grin at the thought that you finally resolved something that you didn’t think could be solved in the first place.

What’s more, the graphic shift between 2D and 3D is amazing.  At first, the game looks like another 8-bit platformer, but as you shift perspectives, you see just how awesome the graphic engine is, as you twist your world around.  Gomez is a delightful character in his own right, decked out with only a fez (hence the name) but still making a worthwhile hero.  And when he smiles with a huge gaping jaw upon solving a puzzle, it’s a delightful sight.  The only negative is that there are occasional glitches in the game – some are intended, but others, we’re not so sure.  They’re easy to overlook, at least.

Disasterpeace’s soundtrack resembles something out of a classic NES game, with plenty of superb overtones and hummable stuff that deserves a spot in the iTunes store somewhere, right along with the Journey soundtrack.  The other effects are kind of minimal, but not really necessary.  Gomez is better off being a silent hero, rather than one who wisecracks all the time.  Gex he ain’t.

Really, despite its hefty difficulty scale (at times) and its prolonged journey, Fez has proven itself to be worth the wait.  The graphics are phenomenal, combining the best of old school with new technology; the music is terrific; and the gameplay will really have you working to solve everything and collect everything, which will take some time – just as a great game should.  This is easily one of the year’s best, and hopefully we won’t be waiting another five years for the return of Gomez.


Via: Fez review


BioShock Infinite's combat has evolved 'substantially'

Combat in BioShock Infinite has evolved in a "very substantial way", according ot Irrational Games boss Ken Levine.

In an interview with CVG, Levine explained how game's large, vertical spaces have provided an opportunity for Irrational to include a variety of weapons that are effective in certain situations.  This is particularly useful when confronted with the BioShock Infinite's Heavy Hitters, a series of "mini bosses" new to the franchise.

"Combat is one of the things that has evolved in a very substantial way," Levine began. "The reason I feel that way is that in BioShock the combat got a little bit same along the way because of what we demanded of the player. You'd generally come across an enemy and the right way to deal with them - almost all the enemies - was to use the Electro Bolt, which was incredibly effective across the spectrum."

"With BioShock Infinite, one of the opportunities of having the large, vertical spaces is the ability to include weapons that are effective at short range versus those that are effective at long range," he explained. "You have certain weapons that are extremely effective against you on the Skyline and weapons that are more effective against you on the ground and vice versa in terms of how you interact with the enemies and which weapons you use, so you have to be thinking all of the time. 'What should I be doing now?' 'Which weapon should I be using?' 'Should I be on the Skyline?' 'Should I be on the ground?' 'Should I be in cover?'"

"And a lot of that also has an impact on the powers you get in the rest of the game. We're really putting a lot of effort into making more demands on the player in terms of combat choices. We're really making them think about the toolset, how they want to approach the combat, and how they want to build their character."

BioShock Infinite was recently delayed until February 26, 2013 in order for Irrational Games to "deliver the best Infinite possible."

[CVG]


Via: BioShock Infinite's combat has evolved 'substantially'


Turtle Beach XP400 Surround Sound Headset Review

Between Turtle Beach, Tritton, Astro, and several other names, there are dozens of options for the gamer trying to get immersive surround sound without a disruptive home theater. There are many factors to consider, from sound quality, to features, wireless vs. wired, and cost. Each set comes with pros and cons, and I've yet to try one I'm completely happy with. Enter Turtle Beach's latest effort: the XP400s.

The XP400s are the headset manufacturer's confusingly-named update to the XP500 and PX5 headsets. A lower number typically indicates less features and quality, but here the better word would be “streamlined.” Before getting my hands on the XP400s, I owned a pair of PX5s and had a stint with the Astro A40s—the two top gaming sets on the market. So how do they compare?

The PX5 headset is probably the most feature-rich gaming headset available. These wireless surround sound headsets feature programmable presets and fully customizable sound. By plugging them into a computer you can replace the default sound presets with ones designed specifically for the game you're playing. A free program lets you go into the detailed settings of each preset and make your very own tweaks.

While that is a great feature in theory, the stock presets work fine. The customization is interesting, but ultimately a time-consuming gimmick. Settings like “Footstep Mastery,” which isolate the sound of enemy footsteps above other sounds, make everything else sound so terrible it isn't worth it.

The XP400s lack customizable presets, but Turtle Beach smartly selected the four most useful presets from the PX5s. Default, Treble Boost, Bass Boost, and Bass/Treble boost are really all you need. In terms of sound quality, the differences between the two headsets are negligible—they both sound great and offer crisp, clean, full sound.

The big difference in sound quality comes from the XP400's best feature—dual-band wireless. The PX5s operated on the 2.4 GHz wireless band, and despite Turtle Beach's efforts to prevent it, they were heavily susceptible to wireless interference. Popping and crackling were a common issue for me, and in a house full of wireless signals, they were sometimes very frustrating to use. Conversely, in my time with the XP400s, I had to walk out of the house with them before I even started to hear a pop or crackle.

Shortly after the PX5s were released, Turtle Beach introduced a Bluetooth puck that plugged into Xbox 360 controllers, allowing for fully wireless sound and chat. The XP400s come standard with this accessory, and it really hammers home the streamlined nature of this headset. The PX5 Bluetooth feature required constant fiddling, while the XP400s simply work right out of the box.

My only concern with the XP400s vs. the PX5s come from how they are powered. While the PX5s took two AA batteries, the XP400s use an internal rechargeable Lithium-Polymer battery. Battery life is advertised at 10-15 hours, and after a weekend of regular use they're still going strong. Unfortunately this won't last forever, and the question over time will be what to do when the internal battery starts to lose its effectiveness. It's a long-term issue that's worth considering before your purchase.

I'll admit I only spent a few days with a pair of wired Astro A40s, but my experience was surprisingly disappointing. I had high expectations for them considering their clout in the tournament scene, but ultimately found the sound quality baffling. Bass is a wonderful thing, but like anything else, too much of a good thing is no good. The A40s are fun in an explosive shooter, but in a loud, dialogue-heavy game like Dead Space 2, the excessive bass drowns out much of the important sounds. The result was a feeling of playing the game underwater.

The XP400s don't have as much bass power behind them, but it's more than ample and it doesn't matter when the overall sound is much cleaner. The crisper sound makes it easier to identify the positions of sound effects in the environment. In Battlefield 3 it was easy to identify the positions of incoming gunfire. With the A40s the explosions rocked so hard I had no idea what was happening.

If there's one complaint I have with the XP400 sound quality, it's in their tendency to distort from very low bass sounds. This was a problem with the PX5s as well, and it really only happens when you turn on either of the Bass Boost presets. It's a rare phenomenon, but it's something I wish they'd worked on when improving just about every other aspect of their headset. If it happens to you, turn down the game volume and turn up the headphones and it usually stops.

The audiophile in me knows a better game headset will come along, but for now I'm wearing my new favorite pair. The XP400s fix most of the issues of previous Turtle Beach models while maintaining the sound quality that makes them so good. The bass distortion is a problem I really wish they fixed, and I'm a bit worried about that internal battery, but the pros outweigh the cons by a large margin.

The Turtle Beach XP400s are available now and retail for $219.95. While I think I covered all the major points here, if you have more questions, please leave a comment below and I'll try to get back to you.


Via: Turtle Beach XP400 Surround Sound Headset Review


BioShock Infinite's combat has evolved 'substantially'

Combat in BioShock Infinite has evolved in a "very substantial way", according ot Irrational Games boss Ken Levine.

In an interview with CVG, Levine explained how game's large, vertical spaces have provided an opportunity for Irrational to include a variety of weapons that are effective in certain situations.  This is particularly useful when confronted with the BioShock Infinite's Heavy Hitters, a series of "mini bosses" new to the franchise.

"Combat is one of the things that has evolved in a very substantial way," Levine began. "The reason I feel that way is that in BioShock the combat got a little bit same along the way because of what we demanded of the player. You'd generally come across an enemy and the right way to deal with them - almost all the enemies - was to use the Electro Bolt, which was incredibly effective across the spectrum."

"With BioShock Infinite, one of the opportunities of having the large, vertical spaces is the ability to include weapons that are effective at short range versus those that are effective at long range," he explained. "You have certain weapons that are extremely effective against you on the Skyline and weapons that are more effective against you on the ground and vice versa in terms of how you interact with the enemies and which weapons you use, so you have to be thinking all of the time. 'What should I be doing now?' 'Which weapon should I be using?' 'Should I be on the Skyline?' 'Should I be on the ground?' 'Should I be in cover?'"

"And a lot of that also has an impact on the powers you get in the rest of the game. We're really putting a lot of effort into making more demands on the player in terms of combat choices. We're really making them think about the toolset, how they want to approach the combat, and how they want to build their character."

BioShock Infinite was recently delayed until February 26, 2013 in order for Irrational Games to "deliver the best Infinite possible."

[CVG]


Via: BioShock Infinite's combat has evolved 'substantially'


Dragons Lair review (XBLA)

The gameplay remains the same as the ’83 arcade game.  Dirk the Daring storms a trap-filled castle as he fights through room by room, eventually getting to a showdown with the fire-breathing Singe the Dragon.  Through each room, he’ll have to move to the right areas, thanks to on-screen prompts and flashes.  Make the wrong move, and a humorous (yet painful) death animation follows.  You only have so many turns to beat the game with, but the unlimited continues are nice.  And if you feel like cheating, you can watch the whole game without needing to implement movements.

Digital Leisure has taken great care in restoring the game with this port.  The visuals are bright and colorful, looking just as good as the PS3 and Blu-Ray versions, and the audio is sharp, complete with audible grunts by Dirk the Daring (he simply doesn’t speak) and neat little musical cues.

As for gameplay, when you stick with the typical controls, the game works fine.  You’re able to hear when you implement right and wrong moves, due to audio cues that tell you when they’re accepted or not.  The controls are responsive, and if you need assistance figuring out where to go, you can turn on prompts that point arrows and sword buttons out clearly on the screen.

So where does Dragon’s Lair go wrong?  Well, it’s mostly with Digital Leisure’s attempts to make the game high-tech.  They added Kinect support to this port, enabling you to perform on-screen movements similar to Dirk’s in order to get him through the stages.  Unfortunately, the controls simply don’t work, as it’s too easy for movements to be misread.  We do like the option of getting your picture taken in certain areas, but considering you can’t progress forward that well, it’s useless.

What’s more, the team decided to throw in co-op support, with two players teaming up together to execute moves.  It’s an interesting idea, but due to the lackluster Kinect controls, it just never meshes.  You’re better off going solo.

Outside of gimmicky controls, Dragon’s Lair doesn’t have much replay value, aside from earning a few creative Achievements.  And that’s really about it.  You can play through the game again for a better score, or try to get through on one life, seeing your score light up online leaderboards, but that’s really about it.  Had the game been $5, it would’ve been a great nostalgic value, but it’s too overpriced right now at $10.

I love Dragon’s Lair, and fans that enjoy it as much as I do will want to give this a look, just to feel the nostalgia that comes with it.  But Digital Leisure should’ve left well enough alone without the technical doo-dads, or, better yet, released the original trilogy — with Dragon’s Lair II: Timewarp and Space Ace — as a $10 package.  As such, some may enjoy it, but ultimately Dirk wears out his welcome… and I never thought that would happen…


Via: Dragons Lair review (XBLA)


BioShock Infinite's combat has evolved 'substantially'

Combat in BioShock Infinite has evolved in a "very substantial way", according ot Irrational Games boss Ken Levine.

In an interview with CVG, Levine explained how game's large, vertical spaces have provided an opportunity for Irrational to include a variety of weapons that are effective in certain situations.  This is particularly useful when confronted with the BioShock Infinite's Heavy Hitters, a series of "mini bosses" new to the franchise.

"Combat is one of the things that has evolved in a very substantial way," Levine began. "The reason I feel that way is that in BioShock the combat got a little bit same along the way because of what we demanded of the player. You'd generally come across an enemy and the right way to deal with them - almost all the enemies - was to use the Electro Bolt, which was incredibly effective across the spectrum."

"With BioShock Infinite, one of the opportunities of having the large, vertical spaces is the ability to include weapons that are effective at short range versus those that are effective at long range," he explained. "You have certain weapons that are extremely effective against you on the Skyline and weapons that are more effective against you on the ground and vice versa in terms of how you interact with the enemies and which weapons you use, so you have to be thinking all of the time. 'What should I be doing now?' 'Which weapon should I be using?' 'Should I be on the Skyline?' 'Should I be on the ground?' 'Should I be in cover?'"

"And a lot of that also has an impact on the powers you get in the rest of the game. We're really putting a lot of effort into making more demands on the player in terms of combat choices. We're really making them think about the toolset, how they want to approach the combat, and how they want to build their character."

BioShock Infinite was recently delayed until February 26, 2013 in order for Irrational Games to "deliver the best Infinite possible."

[CVG]


Via: BioShock Infinite's combat has evolved 'substantially'


The Witcher 2: Assassins of Kings (Enhanced Edition) review

The Witcher 2 has already enjoyed imminent success on the PC, with its complex quests and ludicrously high amount of narrative (there are literally dozens of directions you can go as far as emotional involvement is concerned), and it’s great to see the Xbox 360 version follow suit, despite some slight limitations.  The game puts you in control of Geralt of Rivia, a powerful monster hunter who’s a little iffy on the brain, but still knows his way through a conversation, as well as a fight.  Along with a pair of properly equipped swords, he also knows a thing or two about other weapons, including daggers and bombs.  In addition, he can craft new tools using alchemy, including more powerful bombs and traps, which you can make dimwitted enemies run into.

Now, there are some slight things you’ll need to consider playing the game with a controller, instead of the usual way, via keyboard.  There are functions mapped into the controls, including wheels where your tools can be assigned and then properly used through slo-mo sections of the gameplay.  It’s a little tricky at first, but a full tutorial system is available to explain everything step-by-step in case you need a breakdown.

Honestly, it didn’t take long to adapt to the adventurous gameplay.  We were hacking and slashing like a pro and using weapons without any sort of struggle, save for some slight aiming issues with quick throws.  What’s more, we also developed some great defensive tactics, such as rolling out of harm’s way, since Geralt is quite susceptible to attacks from the rear.  Just watch your back and you’ll live to fight another day — and pick up some great stuff along the way.

In addition to the hours’ worth of combat scenarios and quests, you’ll also engage in a number of conversations and relationships.  The true dynamic of The Witcher 2 is which way you can direct your character’s morale.  While nothing new in video games (Mass Effect’s been doing it for some time), CD Projekt RED does a superb job making Geralt feel like a real warrior, either turning him into a real a-hole or a true heroic type; you can get romantic rewards or even other small fundamentals as a result.  As we said, we played through the game several times and still have choices left undiscovered.  That leads to plenty of replay value, as if the four additional hours of gameplay missions — on top of the PC content — wasn’t enough.

For a console-adapted game, The Witcher 2 looks great.  There are times when the textures are a bit muddy, and the camera isn’t exactly your best friend, but the environments are stunning, especially looking into the long range to see the land that lays ahead of you.  Enemy designs are diverse and fitting for your journey, and the character models, more or less, really make the world feel populated.  The game does provide the option to install to the hard drive, and while a bit laborious at first, it’s a worthwhile process to get the most out of visual performance.  Still, it’s not completely necessary, and you don’t really miss out on anything if you skip it.

As for audio, CD Projekt RED really knocks one out of the park.  The dialogue between characters is meaningful and never to the point of corniness, and each individual sounds like they’re worth talking to — even the stuck-up royalty.  The music is fitting for the adventure theme, and the other environmental effects really come through, especially during battles.

Most of the time, ports from PC to console really fall short.  But with The Witcher 2: Assassins of Kings Enhanced Edition, WB Games and CD Projekt RED not only did their homework, but earned tons of extra credit.  With days worth of content to go through, an extraordinary package that includes a mini-guide AND the game’s soundtrack, an above-average presentation, and entertaining quest-worthy gameplay, it really does provide the kind of gaming that’ll last you all summer long.  If anything can stray you from Skyrim’s mighty beasts, it’s this game.


Via: The Witcher 2: Assassins of Kings (Enhanced Edition) review


Minecraft sales hit 9.2 million

Total global sales of the smash hit adventure game Minecraft is quickly approaching 10 million sales. 

Responding to a question from Minecraft creator Markus 'Notch' Persson, Mojang's business developer Daniel Kaplan announced Minecraft has sold 9.2 million copies. This number includes the PC, Xbox LIVE Arcade, iOS, and Android versions of the game.

The game, which originated as a PC game only, has now spread to several platforms.  Although, I believe the PC version remains the best.  Persson also revealed that the PC version alone has now sold over 6 million copies.

Meanwhile, the recently released Xbox 360 version of Minecraft has been a hit since arriving on XBLA.  The console adaption to the hugely popular PC game originally developed by Mojang reportedly sold more than any other title in the first 24 hours on Xbox LIVE Arcade, breaking all previous digital sales records. Last week, Microsoft revealed sales for Minecraft: Xbox 360 Edition surpassed one million units globally.

Developed by 4J Studios in conjunction with Mojang and Microsoft Studios, Minecraft: Xbox 360 Edition introduces new gameplay experiences to fans like a unique crafting menu, game tutorials, and split-screen multiplayer gameplay (as long as you're on an HDTV).  It also has online multiplayer for up to eight players over Xbox LIVE.

Minecraft: Xbox 360 Edition can be downloaded from Xbox LIVE Arcade for 1600 Microsoft Points, or $20.  You can purchase the PC version from the official Minecraft website.


Via: Minecraft sales hit 9.2 million


Trials Evolution review

And on top of that, if you consider yourself knowledgeable about a game, you can submit your own reviews, cheats and more! Just locate the game and find the "submit your own" buttons.


Via: Trials Evolution review


Previews:

For all of the video games, we now have:

And on top of that, if you consider yourself knowledgeable about a game, you can submit your own reviews, cheats and more! Just locate the game and find the "submit your own" buttons.


Via: Previews:


Steel Battalion Heavy Armor demo now available

It's not too often that a fan-favorite series like Steel Battalion ​gets to make a triumphant return by re-imagining its core concept, but that's exactly what Heavy Armor aims to do using Microsoft's newest peripheral, Kinect. Series enthusiasts remember quite well Battalion's complex, in-depth controller that made "noobs" truly noobs. Well, scratch that, because Heavy Armor resides in a much simpler state - a mix of Kinect and your 360 controller. Fans can now get their firsts tastes of the upcoming warfare game through the official, Gold-exclusive demo. Further details and a download link can be seen below: 

​Steel Battalion Heavy Armor demo

Price: Free

Download Size: 1.01 GB

Description: "This all-new game revives the fan-favorite Steel Battalion series! Microsoft has joined forces with Capcom and From Software to bring you this groundbreaking collaborative project to the Xbox 360. Manhattan, 2082. In a world where computers and almost all modern technology has been lost, the greatest nations of the world continue to battle for hegemony. The American army lands in New York to begin it's first big offensive of a long ground war. Soldiers fire from the trenches as scorched bunkers belch black smoke. As comrades continually fall to the unrelenting crossfire of bullets, the Vertical Tanks make their laborious advance... Experience the battlefield as never before with Kinect! This is what gamers have been waiting for!" 

​To download the ​Steel Battalion Heavy Armor ​demo directly to your Xbox 360, click here. 


Via: Steel Battalion Heavy Armor demo now available


Prototype 2 review

But then leave it to the developer and publisher to pull the rug out from under us, introducing Prototype 2 a couple of years later with a completely different hero to play around with.  This time around, you’re Sergeant James Heller, a member of the Blackwatch squad that dwells within the infected NYZ area.  He’s basically gone suicidal, chasing after Mercer like a relentless hunter after losing his wife and daughter to his maliciousness.  But after encountering him, he becomes infected with the virus, transforming into a powerful machine of vengeance.  However, not all is as it seems, as Mercer informs the newly transformed Heller that Blackwatch, not himself, is to blame for the loss of his family.  And so the story twists, with some great moments that will keep you intrigued throughout.

Not that Prototype 2 had a shortage of stuff to do.  Over the course of the game, you’ll run across several hours’ worth of story missions, including rooftop runs, enemy squad encounters and significant boss battle, one of those being a nasty hydra tendril that means business.  There's also an abundance of bonus missions, with mini-games that introduce you to new abilities — such as the dive bomb — and online Radnet missions where you can compare your best times to fellow players.  It requires a separate activation code but, thankfully, new copies of the game automatically come with one.  (Otherwise, it’s a small $10 fee — a price worth paying for some true competition.)  A co-op mode featuring Heller and Mercer controlled by different players would’ve been ideal, but it’s not really necessary when you can have all this fun on your own.

The gameplay, like the original, is magnificent, mainly because of all the ways you can make Heller expand his abilities throughout.  He can become faster and use other abilities more efficiently, like “absorbing” targets, running up the sides of buildings, taking over their appearance and memories, and gliding through the air like an in-control kite.  His combat abilities are impressive too, from flinging around cars like fireballs to utilizing organic weapons, such as razor sharp claws that can chop enemies to pieces.  New moves open up over the course of the game, including the awesome dive bomb that knocks out a block of enemies rather effectively if you hit the “sweet spot."  The only drawback is that targeting can be off if you don’t use the left trigger to really lock on.  Also, some helicopters require you to move the camera around to track them as they’re wailing gunfire into you.

Even though there are times that the frame rate can be jumpy (especially if you’re standing in the middle of an explosion WHILE facing super soldiers and mutated stalkers), Radical Entertainment has refined its open world engine so that it’s better than ever.  The NYZ areas look fantastic, populated with innocent folks who run through the streets in a panic and plenty of stuff to blow up.  Though outer areas that you aren’t visiting can be a little fogged up, the game as a whole looks great.  Plus, some of the animation is quite killer, especially when you introduce tendrils into the equation or unlock one of Heller’s more devastating attacks, which can wipe out an enemy stronghold in a single strike.  Impressive indeed.

The audio is not bad either.  Though the music doesn’t stay with you throughout the game, the little cues that kick in during events are well-timed and fitting for what’s happening in each particular moment.  The sound effects are good too, with explosions that rock through your speakers and plenty of screaming amongst the populace.  Some of the voice acting could use a little work — Mercer sounds too vicious for his own good, and Heller can be pretty snarky for a guy that just lost his family — but overall, it keeps the story moving along.

Prototype 2 is everything you could expect from a sequel, really.  While there are certain elements that once again hunker back to the old days of Ultimate Destruction, Radical Entertainment has stepped up with a piece of sheer rollicking, do-whatever-you-want entertainment.  The various elements of gameplay really mesh together to magnificent effect, and the presentation holds its own.  Plus, the variety of things you can do, from challenging your friends in Radnet tasks to trashing enemy squads just for the sake of stress relief, is off the charts.  This is one game where you shouldn’t be afraid to let your “freak flag fly," so to speak.

[Reviewed on PlayStation 3]


Via: Prototype 2 review