Xbox 360 exclusive Gears of War: Judgement not supporting Kinect

Epic Games upcoming prequel Gears of War: Judgement will not support Microsoft's Kinect sensor.

While we are starting to see more "core" games like Mass Effect 3 and Skyrim sell out to the Kinect and its voice recognition software (hey, everything is better with Kinect right?), Gears of War creator Cliff Belszinski confirmed the latest installment to the Gears franchise will not utilize it.

Speaking to GamesTM, Bleszinski admitted that he "likes" the Kinect, but that it hasn't quite lived up to its potential so far - whatever it may be.

“There are not a lot of things that wound up in there. There’s one thing actually that you just reminded me of though, is that we are not supporting Kinect in Gears Judgment," Bleszinski said.

"I like Kinect, I've been a fan of it," he added, "but I don't think it has been fully realized as far as the potential of the device."

"Dance Central 3 looks great and all, but I’m curious how the ‘core’ games will work out," he concluded.

I find it a little odd that multiplatform games like Mass Effect 3 and Skyrim are using Microsoft's core peripheral while Epic Games has no plans to, especially with an Xbox 360 staple title like Gears of War. Heck, even Madden NFL 13 and FIFA 13 will be using the Kinect.

It seems, at this point, many core games are using the Kinect simply for its voice recognition software. Many of the titles use it to make it simpler for players to issue orders or perform commands. For the latest sports titles, Microsoft confirmed at their E3 press briefing that Madden and FIFA will use Kinect to communicate with the AI players on your team calling plays and audibles.

I admit, when it comes to registering your commands, the Kinect is fairly accurate. Improvements can be made, particularly with natural conversation, but for the most part the Kinect performs well. I would've liked to be able to shout commands to my squad in Gears of War Judgement.


Via: Xbox 360 exclusive Gears of War: Judgement not supporting Kinect


Earth Defense Force coming to Vita in Japan this September

Earth Defense Force 2017, the shooter that came to Xbox 360 in 2007, is returning this year as a PlayStation Vita game in Japan.

According to Dengeki PlayStation, the game is slated for release on September 27.

D3 Publisher's new portable version will feature ad-hoc and online multiplayer for up to four players, unlike the Xbox 360 game, which offered two-player local co-op.

Earth Defense Force 2017 was followed by Earth Defense Force: Insect Armageddon for Xbox 360, PS3, and PC in 2011.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Earth Defense Force coming to Vita in Japan this September


Earth Defense Force coming to Vita in Japan this September

Earth Defense Force 2017, the shooter that came to Xbox 360 in 2007, is returning this year as a PlayStation Vita game in Japan.

According to Dengeki PlayStation, the game is slated for release on September 27.

D3 Publisher's new portable version will feature ad-hoc and online multiplayer for up to four players, unlike the Xbox 360 game, which offered two-player local co-op.

Earth Defense Force 2017 was followed by Earth Defense Force: Insect Armageddon for Xbox 360, PS3, and PC in 2011.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Earth Defense Force coming to Vita in Japan this September


Earth Defense Force coming to Vita in Japan this September

Earth Defense Force 2017, the shooter that came to Xbox 360 in 2007, is returning this year as a PlayStation Vita game in Japan.

According to Dengeki PlayStation, the game is slated for release on September 27.

D3 Publisher's new portable version will feature ad-hoc and online multiplayer for up to four players, unlike the Xbox 360 game, which offered two-player local co-op.

Earth Defense Force 2017 was followed by Earth Defense Force: Insect Armageddon for Xbox 360, PS3, and PC in 2011.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Earth Defense Force coming to Vita in Japan this September


Earth Defense Force coming to Vita in Japan this September

Earth Defense Force 2017, the shooter that came to Xbox 360 in 2007, is returning this year as a PlayStation Vita game in Japan.

According to Dengeki PlayStation, the game is slated for release on September 27.

D3 Publisher's new portable version will feature ad-hoc and online multiplayer for up to four players, unlike the Xbox 360 game, which offered two-player local co-op.

Earth Defense Force 2017 was followed by Earth Defense Force: Insect Armageddon for Xbox 360, PS3, and PC in 2011.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Earth Defense Force coming to Vita in Japan this September


Earth Defense Force coming to Vita in Japan this September

Earth Defense Force 2017, the shooter that came to Xbox 360 in 2007, is returning this year as a PlayStation Vita game in Japan.

According to Dengeki PlayStation, the game is slated for release on September 27.

D3 Publisher's new portable version will feature ad-hoc and online multiplayer for up to four players, unlike the Xbox 360 game, which offered two-player local co-op.

Earth Defense Force 2017 was followed by Earth Defense Force: Insect Armageddon for Xbox 360, PS3, and PC in 2011.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Earth Defense Force coming to Vita in Japan this September


The Amazing Spider-Man review

The Amazing Spider-Man: The Game Image

That’s because Beenox takes everything that it’s learned from the previous games and applies it into a formula that fans have been wanting for years, ever since the release of Spider-Man 2 – to be able to swing through New York with the kind of exhilarating freedom that Peter Parker has come to appreciate.  And though the game isn’t without its objectives to be met, it’s really up to you how all of this is played, whether you just want to collect comic book pages across mid-town or teach baddies like Rhino and Vermin a thing or two.

Amazing Spider-Man

The story follows the events that occurred in the film, with some slime named Alester Smythe taking over for Curt Connors at Oscorp.  He’s trying to shut down the cross-breed project that infected Connors, but to no avail, as several hybrids escape, infecting a number of employees in the process – including Spidey’s main squeeze, Gwen Stacey.  If that isn’t enough, Smythe, quick for a cover-up, has unleashed several large robots across the city, ones that are prepared to squash cross-breeds flat.  Sadly, this means good ol’ Spider-Man as well.  And that’s about all I can give away from the plot.  Trying to avoid spoilers, kids.

What I can tell you is that Beenox nails every single aspect of the Spider-Man experience that it possibly could.  The game goes all over the place, from swinging across the city to fighting in stylish combat to using your web-crawling stealth to get past rooms of enemies, taking them out one by one silently.  (You can feel the Noir Spider-Man vibe here that first came up in Shattered Dimensions.)  Let’s break down each one…

Web swinging: For the most part, it works marvelously, as you can use precision to go from place to place, between routine swings and your new Web Rush ability, which zooms into a first-person perspective and lets you choose your landing point.  The only downside is it’s not entirely realistic, as Spidey is almost able to swing a web anywhere – even in wide open park areas.  But you’ll be too busy being all acrobatic to care.

Amazing Spider-Man Gameplay

As for combat, it’s natural, and while not as smooth-flowing as, say, Batman: Arkham City, it works.  Webbing up enemies is a good time, and your super techniques, like the web zip, really pay off on enemies at a distance.  You can also web retreat if you need to, though zipping from the main combat to a safe spot can be a little disorienting at first.  One huge addition is being able to use secondary objects in combat, like dumpsters and oxygen tanks.  Boom!

(Note: there are instances where you have to do button-mashing, like taking out the flying robots above, but they're really not as bad as you might think.)

Finally, there’s stealth, using your web abilities to tie up baddies from afar or even using your web to silently track enemies.  It’s very cool, though there are times you’ll be a little antsy hiding from folks.  Sometimes patience pays off, though.

All of these tie together into a worthwhile gaming experience, one that truly makes you feel like the webhead.  Your Spider Sense also helps out as well, as little markers appear when you need to dodge an attack (pressing the Y or triangle button) or step completely out of the picture to heal.

As for how Amazing Spider-Man looks, Beenox went all out with this engine.  The New York environment is simply stunning, as you swing through city streets and even high into the air, possibly at the Xtreme Challenge blimp floating around the city.  There are times screen tearing and lost details emerge, especially if you’re swinging high above everything, but overall, it’s a wondrous recreation of New York, right down to the Daily Bugle.  The indoor stuff looks excellent too, though the close-up camera can pose a problem in certain combat situations.  Don’t be afraid to back off and figure out your next move.

Amazing Spider-Man Gameplay

Activision also pulled a little surprise with the game’s voicework.  Instead of going with the usual cast, it’s called upon newcomers to the Spidey franchise.  Naruto’s San Riegel provides a superb take on Spidey, complete with his witty comebacks and believable tone of voice.  You can just feel he really cares for Stacey.  Backing him up is voice over veteran, Nolan North, who’s quite sinister as Smythe, especially later on.  It’s great to hear Claudia Black as well, voicing nosy (but helpful) reporter Whitney Chang.  And finally, Bruce Campbell returns as the know-it-all Xtreme Challenge reporter.  He’s a blast, like always.

The Amazing Spider-Man gives you plenty to do, between free-roaming crime missions, photography tasks, side stories and helping citizens in peril.  But it eventually comes to an end once you 100 percent everything…which, fortunately, will take a while.  And once you collect comics, you can actually read them, a nice treat for die-hard fans.

To be honest, aside from some web-swinging physics, small camera issues and a lack of some familiar villains (really, was Venom too busy?!), The Amazing Spider-Man nails down the experience of being the web-slinger, with very few problems getting in the way.  It’s a definitive movie-licensed experience, but doesn’t rely too much on the movie itself to fuel it.  Beenox did it just the right way – their way – and have produced one of the better Spidey games as a result.  Where they go from here is anyone’s guess…but a co-op adventure with Venom certainly wouldn’t be out of the question.

[Reviewed on PlayStation 3]


Via: The Amazing Spider-Man review


Access Kinect's new dashboard hub, receive 'Haunt' for free

The Xbox LIVE team over at Microsoft have recently introduced Kinect's newest home on everyone's Xbox 360 dashboard; a place where gamers everywhere can search and find mediocre titles with a pinch of worthwhile experiences. The new hub, Kinect Central, is kicking off with an exciting promotion for US LIVE members: access the new dashboard feature and receive Haunt for free. 

Xbox LIVE's Major Nelson, Larry Hyrb, detailed the promotion, which lasts for only a limited time, on his blog: 

Haunt box ard

As part of a new dashboard feature that launched today in the US called ‘Kinect Central’ -  theXbox LIVE   Arcade title ‘Haunt’ will be FREE for a limited time!  This promotion runs in the US from Tuesday, June 26th through Monday, July 2nd and can only be accessed on the new ‘Kinect Central’ homepage on your dashboard.  So head on over and get your free game.

 

 

Sadly, there seems to be no plans to open the promotion up to those overseas, which is a shame since Haunt is a digital title that's available virtually everywhere. Nevertheless, US folks should definitely head over the new Kinect hub and nab this free title.

Source: [Major Nelson]


Via: Access Kinect's new dashboard hub, receive 'Haunt' for free


LEGO Batman 2: DC Super Heroes review

LEGO Batman 2: DC Super Heroes Image LEGO Batman 2: DC Super Heroes Image

The LEGO games are known for their brilliant use of pantomiming to deliver story. While this is tradition for all of Traveller's Tales' LEGO games, this is one point where the original LEGO Batman suffered. Noticing this setback, TT for the first time has added voice acting in LEGO Batman 2.

I initially feared I'd miss the cuteness of pantomime and LEGO facial expressions, but upon playing, I realized that the humor is still present. If anything, character voice-overs add to humor, as the banter between the various heroes provide some witty dialogue. Not to mention, the gestures of our mini LEGO heroes remains hilarious.

One thing dialogue does allow is a coherent narrative, but while given the ability to deliver now, I can't say it really made that much of a difference. I understand that the plot can't be too complicated due to the relative simplicity of the concept, but I don't honestly feel the voice-overs contributed to the shallow chase of Batman and the Joker. It's a nice addition, but not something the story required.
Gameplay remains the same as previous LEGO titles, for the most part. You play through linear levels filled with LEGO-based puzzles. These typically include smashing constructed LEGOs and rebuilding them into useful objects or unlocking the different character suits that are used to solve future puzzles.

lego batman 2

Some LEGO games focus on action, some on puzzles; LEGO Batman 2 leans more towards the latter. Every level involves some sort of simplistic action, but the puzzles, on the other hand, can be quite challenging. Normally I wouldn't have a problem with this, but I have to say some of the puzzles in the game stumped me for quite a while — and with no help system in place, I admit I was frustrated at some points. I can't imagine a child maintaining the attention span to solve some of them. It doesn't help that at times the practically static camera doesn't provide the necessary view to help you get a better vantage point of where to go or what to do next.

Of course, there is much more to do in this game aside from playing through the levels and solving puzzles. Scattered throughout the levels are your typical hidden Minikits, gold blocks, and tons of LEGO pieces to destroy. This provides a decent amount of fun that can be played separately from the story. And with the introduction of an open-world environment, you are more free to explore than ever before. While LEGO Indiana Jones 2 explored this idea, LEGO Batman 2 fully introduces the concept. The entire city can now be explored with tons of hidden secrets waiting to be uncovered.

You are now able to traverse the world through many of Batman's fun vehicles or through the powers of the DC characters — though many of them aren't available until the later stages. It's nice to have the added freedom to explore and find hidden objects, but it can get kind of repetitive to an extent. As you begin to learn the tricks in LEGO Batman 2, you begin to learn that many of the hidden objects are hidden much the same way.

lego batman 2

The highlight in LEGO Batman 2, for me, was utilizing the many suits of Batman and Robin. Whether for puzzles or uncovering hidden objects scattered throughout the city, the different suits provide a nice change of pace to an otherwise redundant gameplay experience.

To the same degree, The Justice League adds an entirely new element. Whether you're soaring over Gotham as Superman or speeding through the city as Flash, the other DC characters are a great addition to the game that I would've liked to see more of. Unfortunately, as this is primarily a Batman game, the other DC characters are reserved until the final stages and mostly post-story fun.

LEGO Batman 2: DC Super Heroes still has that same LEGO game charm. It's a fun game with new additions that, for the most part, make the experience a better one. It has a decent story length with added replayability thanks to hidden objects and the exploration added through open-world gameplay. As with all LEGO games, LEGO Batman 2 can get a little repetitive, but these added additions make it a fun playthrough that is definitely worthwhile — especially for fans of the LEGO game franchise.


Via: LEGO Batman 2: DC Super Heroes review


Epic Games to reveal Fortnite at Comic-Con

Epic Games' upcoming survival game Fortnite will be revealed at Comic-Con, the developer announced today.

Fortnite, which is all about scavenging for supplies and surviving the night, was teased all the way back in December, but due to a lack of information and the recent announcement of a new Gears of War it has been cast into the shadows. This is the first time the general public shall have a look at it as Epic Games will unveil it on Thursday, July 12 at 10:45 am PST at San Diego Comic-Con.

G4 TV's Jessica Chobot will join the Epic Games crew as we learn from design director Cliff Bleszinski,  Producer Tanya Jessen and Lead Artist Pete Ellis about Fortnite's inspirations, gameplay details, and why Fortnite is taking Epic Games in both a classic and all-new direction.

"A lot of games say they are about survival, but they're more about going out and killing creatures.  This game is truly about enduring," Cliffy B said back in December.


Via: Epic Games to reveal Fortnite at Comic-Con


Camilla Luddington to voice Lara Croft in Tomb Raider reboot

Camilla Luddingon, the English-born actress who stars in HBO's True Blood, will voice Lara Croft in the upcoming Tomb Raider game.

The 29-year-old actress, selected after an international search using scouts in Europe and the U.S., will also perform all of the motion-capturing required for Lara Croft. In such a role, portraying a younger Lara Croft, Luddington will need to deliver both a depth of emotion as well as a youthful tone.

"This has been one of the most important jobs for us to get right,” said Darrell Gallagher, head of studio at Crystal Dynamics. “‘This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction.”

This upcoming Tomb Raider game is a reboot of the classic franchise and will star a younger, tougher Lara Croft who looks to go through hell and beyond in the new game. It's less of an adventure and more of a fight for survival. In the latest trailers, the things Lara had to put up with likened her experience to that of a rape victim, to which Crystal Dynamics quickly clarified as being "misundersood".

Tomb Raider is set to release on March 5, 2013. You can check out our latest preview of the game from E3.


Via: Camilla Luddington to voice Lara Croft in Tomb Raider reboot


Final Fantasy veteran departs Square Enix after 20 years

Japanese video game producer Hiromichi Tanaka, whose most prominent work includes Final Fantasy XI, has left Square Enix after 20 years at the company.

Since joining Square in 1983, Tanaka has also helped design the first three Final Fantasy titles and served as producer on Xenogears and Chrono Cross.

At the Vana Fest 2012 event over the weekend, Tanaka revealed that he's moving on to tend to his own projects, according to Famitsu (and translated by Andriasang).

While Tanaka was not specific, he did say he's also currently suffering from an illness.

Square Enix director Akihiko Matsui is taking over as FFXI's producer with Tanaka's blessing. Matsui will now focus on both FFXI and XIV.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Gamasutra]


Via: Final Fantasy veteran departs Square Enix after 20 years


Final Fantasy veteran departs Square Enix after 20 years

Japanese video game producer Hiromichi Tanaka, whose most prominent work includes Final Fantasy XI, has left Square Enix after 20 years at the company.

Since joining Square in 1983, Tanaka has also helped design the first three Final Fantasy titles and served as producer on Xenogears and Chrono Cross.

At the Vana Fest 2012 event over the weekend, Tanaka revealed that he's moving on to tend to his own projects, according to Famitsu (and translated by Andriasang).

While Tanaka was not specific, he did say he's also currently suffering from an illness.

Square Enix director Akihiko Matsui is taking over as FFXI's producer with Tanaka's blessing. Matsui will now focus on both FFXI and XIV.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Gamasutra]


Via: Final Fantasy veteran departs Square Enix after 20 years


Final Fantasy veteran departs Square Enix after 20 years

Japanese video game producer Hiromichi Tanaka, whose most prominent work includes Final Fantasy XI, has left Square Enix after 20 years at the company.

Since joining Square in 1983, Tanaka has also helped design the first three Final Fantasy titles and served as producer on Xenogears and Chrono Cross.

At the Vana Fest 2012 event over the weekend, Tanaka revealed that he's moving on to tend to his own projects, according to Famitsu (and translated by Andriasang).

While Tanaka was not specific, he did say he's also currently suffering from an illness.

Square Enix director Akihiko Matsui is taking over as FFXI's producer with Tanaka's blessing. Matsui will now focus on both FFXI and XIV.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Gamasutra]


Via: Final Fantasy veteran departs Square Enix after 20 years


Final Fantasy veteran departs Square Enix after 20 years

Japanese video game producer Hiromichi Tanaka, whose most prominent work includes Final Fantasy XI, has left Square Enix after 20 years at the company.

Since joining Square in 1983, Tanaka has also helped design the first three Final Fantasy titles and served as producer on Xenogears and Chrono Cross.

At the Vana Fest 2012 event over the weekend, Tanaka revealed that he's moving on to tend to his own projects, according to Famitsu (and translated by Andriasang).

While Tanaka was not specific, he did say he's also currently suffering from an illness.

Square Enix director Akihiko Matsui is taking over as FFXI's producer with Tanaka's blessing. Matsui will now focus on both FFXI and XIV.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Gamasutra]


Via: Final Fantasy veteran departs Square Enix after 20 years


Capcom to turn Dragon's Dogma into key franchise

Capcom plans to turn the Dragon's Dogma brand into a major franchise, revealing that the action-RPG shipped one million units during its first month.

This news follows the NPD's report that the game only sold 92,000 copies from its release date (May 22) through May 26.

The global figure from Capcom means that the company intends "to add more titles to the lineups of its core game franchises while introducing original titles as well." It will also continue releasing DLC for existing games, such as Dragon's Dogma.

"By focusing on these measures to enlarge the lineup of content under development, Capcom aims to maximize earnings," the statement read.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Capcom to turn Dragon's Dogma into key franchise


The GameZone app is here, giving you all the latest info on the go

We at GameZone strive to bring you the latest coverage of the video game industry. Be it in the form of breaking news, game previews, GameZone originals or our honestly honest reviews, there is a lot of information we want to convey to you on a daily basis.

But what if you're not at your computer?!

Thanks to our new GameZone app, you can get all the gaming coverage that you could possibly ever need, on the go! That's right, whether it's the latest reviews, one of our thought provoking originals, a trailer for the latest GTA game, or a news piece about the latest patch in Diablo, our new GameZone app has it all!

GameZone iPhone app

You can download the app to your iTunes through This Link or just search for GameZone on your iOS device.


Via: The GameZone app is here, giving you all the latest info on the go


Ubisoft's Just Dance 4 and Rocksmith receive release dates

Just Dance 4, Ubisoft's newest installment to their popular dance franchise, has an official release date of October 9 in the United States. It is set to launch on October 2 in EMEA. The Wii U release date was not announced, but Ubisoft did confirm that it will be released during the Wii U's "launch window".

Just Dance 4 will be released on the Wii, Xbox 360, PS3 and, for the first time ever, the Wii U. The Wii U will actually contain specific gameplay to its unique GamePad tablet controller. Playing off of Nintendo's asymmetric gameplay theme with the Wii U, Just Dance 4 will utilize the tablet controller for a fifth player who will select the dance moves for the other four players to perform.

In the same press statement, Ubisoft also announced that Rocksmith, now with new content that allows players to plug in and play with bass guitar, will be released on October 16 in the U.S. The bass will be available for existing American Rocksmith owners to purchase as DLC on September 4. For those in EMEA, Rocksmith with bass will be released on September 27 for Xbox 360 and PS3. It will arrive on PC on October 18th in EMEA.

Last but not least, Ubisoft's blockbuster shooter Far Cry 3 also received a new release date. The delay until late November/early December will allow for "more time to create the best possible gameplay experience".

It looks like a jam packed holiday season for Ubisoft, but will it pay off? Let's not forget Assassin's Creed 3 also releases at the end of October.


Via: Ubisoft's Just Dance 4 and Rocksmith receive release dates


New Call of Duty: Black Ops 2 screenshots show typical desert environment

Even in the near future, it looks like war will mostly be set in the sandy, desert environment of the Middle East. I don't know the exact context, but a pair of new screenshots of Call of Duty: Black Ops 2 have been released, depicting gameplay set somewhere in a foreign, Middle Eastern-looking country.

While the worldwide reveal trailer of Black Ops 2 showed a lot of gameplay in a destroyed Los Angeles in the year 2026, these new screenshots depict one of the game's new Strike Force missions, sandbox levels that provide nonlinear gameplay and multiple outcomes, in Yemen apparently.

Despite the hype and promises leading up to Black Ops 2, the screenshots look fairly standard to your typical Call of Duty gameplay. You've got a small squadron of men sprinting around a desert environment. The weapons and camo look cool, but the screenshots don't show anything groundbreaking to the series.

The screenshots are apparently from Call of Duty's recent tour around Europe.


Via: New Call of Duty: Black Ops 2 screenshots show typical desert environment


Steel Battalion: Heavy Armor review

Steel Battalion: Heavy Armor Image

Steel Battalion: Heavy Armor, on paper, is a genius idea. A mech game that places you inside the cockpit, gives you complete control over it, allowing you to manually set various things such as mech speed, ammo type, and activating various switches such as vents, or even pulling down the periscope — all the while still be able to maneuver it with a standard controller. This was a dream come true to me.

Steel Battalion: Heavy Armor gameplay

That dream was shattered, however, when I first started the game. Even in the tutorial stage, things started to go wrong. While the mech itself was controlled just fine using the standard Xbox controller, it's the gestures that made it fall apart completely. We wanted to ensure that we were playing in completely acceptable conditions for the Kinect, so that it tracked us correctly and had enough lighting. When everything checked out just fine, it was only up to the game to see whether it would read our movements correctly.

It didn't. It is quite the list of what SB:HA detected wrong. When we stood up to look out of the Vertical Tanks cockpit, it would randomly sit us back down, even though we were standing up. If we wanted to scoot forward to look out the front window and actually see where we're going, the game would keep shoving us back to see all the controls, and then back again on the window, and again back to see the controls. This was happening without us even moving our hands at all; it was all happening on its own.

Steel Battalion: Heavy Armor gameplay

Venting out your cockpit due to smoke inside should be a fairly easy task, right? After all, you can see the switch right there, it's even slightly highlighted, giving you the impression that you can just reach out and pull it down. The reality of it is you first have to pull out a console to the right, then reach out to pull the vent down, and then scoot the console back to the left. While it doesn't seem like a big deal, even pulling out the console to the right can be glitchy, and it can take several tries just to pull it out, let alone pull the actual lever once it is out.

The game occasionally tasks you to perform a gesture during various events, such as extending your hand for a handshake, picking up a dropped item, crawl on the floor when under heavy fire, or even to pull a cowardly co-pilot back into the cockpit. These would be fine and immersive if the game actually responded to you doing these gestures. Many times the game would take a while until it registered that I did indeed extend my hand for a handshake, though thankfully, the game didn't register me holding my hand out to catch an apple that was previously pissed on. I guess that was a plus.

Steel Battalion: Heavy Armor gameplay

(Continued on Page 2)


Via: Steel Battalion: Heavy Armor review


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Tom Clancy's Ghost Recon: Future Soldier review

Tom Clancy's Ghost Recon: Future Soldier Image

The Clancy franchise has been evolving lately into a more straightforward approach to shooters; in other words, "we're busting in guns blazing, tango out." Recon, though, continues to be the outlier for Clancy, as seen in this most recent installment. Future Soldier identifies itself rather quickly and maintains it through most of the action. Players will quickly become accustomed to silent, tactical killing, using squad-based signals in a satisfying way. Fans who crave action should not shake this one off though. Future Soldier does not shy away from action. Instead, it conveniently spaces out its stealth and "guns blazing" sequences where players will always be on their toes. Add in a jaw-dropping tagging system, dubbed "Sync Shot," where you're able to pick out foes for your squad to kill on your mark, and you've got yourself a hefty diet of excellent gameplay. 

Future Soldier screen - airplane

In case you've been out of the loop, Recon once again revolves around the gritty military group called the Ghosts. Your squad of four begins its journey by responding to the death of another Ghost squad through crucial intel on the projected killer. The small scaled response quickly intensifies into a full-fledged arms race with warheads and lots of bad guys. The 12-hour campaign plays out forthright in that you're always aware of your tasks and why you're doing them. One would assume, then, that you're able to develop an emotional attachment to your squad, but unfortunately, that is not the case. Also, you'll begin to feel like your tasks are all the same: get to point A, retrieve your target, and then get to point B for extraction. Luckily, Future Soldier's gameplay makes this mission set-up worthwhile, especially during the later missions. 

Your objectives throughout Future Soldier won't leave you fighting in one location (but you already knew that, right?). From the streets of South America to the cold air of Russia, Future Soldier branches out quite well. As you're presented greater threats throughout the campaign, you become aware of a true, futuristic war. Enemies begin to counterattack with gadgets that you'd expect to see in ​Star Trek or Men in Black III​, but it's what sets the tone of the game. It also doesn't hurt that Ubisoft beefed up the graphics from earlier previews so that it can now stand toe-to-toe with today's shooters. It's nothing innovative but it's definitely a pretty game with detailed locations that you'll undoubtedly appreciate. 

Future Soldier up-close character

How well does Future Soldier's formula transfer to online play, you ask? Quite outstanding. Unlike other shooter's attempts to call their multiplayer team-based, Future Soldier's truly thrives off team play. Each mode depends on players' ability to utilize their class' strengths to counteract opponents. It'll leave you with an accomplished feeling when you win a match, and will leave you pondering your team's strategy when you fall in defeat — this is exactly what an excellent multiplayer should do. In addition to your standard modes, Future Soldier includes a ​Mass Effect 3​-like "Horde" mode called "Guerilla" where players must fend off waves of enemies at various locations on a map. It doesn't quite offer the same experience as multiplayer, but it's something that you and three buddies can thoroughly enjoy.

In an industry that's not easily surprised, we can most definitely say that Ghost Recon: Future Soldier ​has done just that. The game's excellent stealth sequences pave the way for an above average story. Jump online and the action only reinforces the fantastic gameplay. Of course, Future Soldier has its faults and nit-picky issues like AI responsiveness and unpredictable in-game alarm alerts, but they're easily overlooked by the hours of third-person shooter fun that highlights the game. Whether you're a Tom Clancy connoisseur or a newcomer to the franchise's library, you'll quickly applaud Ubisoft for everything Future Soldier is. And it is everything we wanted it to be and more. 


Via: Tom Clancy's Ghost Recon: Future Soldier review


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Fez developer advises players not to install new patch

Fez developer Polytron is warning players not to install the patch that released today.

The update contains bug fixes and other tweaks, but players are nowreporting corrupt save files as an unintended result of installing the patch.

"We're floored that this wasn't found in testing," wrote programmer Renaud Bedard.

Deleting the Xbox 360's system cache "should" resolve the issue, according to Bedard, but otherwise "there is no known workaround" at this time.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Fez developer advises players not to install new patch


Spec Ops: The Line demo trailer showcases grenade power

The demo for Spec Ops: The Line recently dropped for most major consoles, and developers 2K Games are urging players to check it out with this new trailer showing the power of the game's grenades. The third person combat definitely looks thrilling, though as seen in this demo spotlight, proper placement of grenades is even more fun, the explosives perfect for blowing away a squad of advancing baddies.

Have you tried the demo yet? Let us know what you thought in the comments!

Game info
Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: locate survivors and radio for evacuation. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness - Col. John Konrad.

Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.


Via: Spec Ops: The Line demo trailer showcases grenade power


Marvel Pinball: Avengers Chronicles review

Marvel Pinball: Avengers Chronicles Image

This pack, which sells for $9.99 (that’s roughly $2.50 a table) consists of four different tables to play with – Fear Itself, World War Hulk, The Infinity Gauntlet and an offering dedicated to the box office hit film that just got released last month.  Each one has something different to offer in the way of skill shots, targets to drop and story chapters to complete, so there’s no way you’re going to get tired of them anytime soon.  In fact, we’re still having a hard time choosing a favorite.

Marvel Avengers Pinball

We could easily call the movie-licensed Avengers table the weakest link, but, honestly, it’s not.  Though the voice acting is replicated from the film rather than sourced directly from it (probably due to cost issues), the sound-alikes fill the part, and the table still gives you plenty of action, most of it based on events that happen in the movie.  Plus, you get to choose from various balls that are colored based on members of the Avengers team, which is pretty awesome.  You can even play them however you choose and hear their effects in battle.

The other tables hold up even better.  Fear Itself is a deep, entertaining table, filled with plenty of awesome battles featuring Thor and Loki, amongst other characters, and plenty of shots that will keep you busy as you bump your score into the millions.  World War Hulk works mostly the same way, with plenty of battles to partake in and shots to make as new rounds start up.  We can’t get enough of either.

Perhaps the best, though, is Infinity Gauntlet.  Featuring a mighty Thanos among other threats, this table actually uses power gems to generate different effects on the table, from reversing your polarity on your flippers to activating an awesome Black Hole mini-game.  Watching these change the unpredictable nature of the table is invigorating, and a nice change of pace from the usual pinball table rules.  It’s amazing stuff.

Marvel Avengers Pinball

Along with outstanding graphic designs for each table and a multitude of helpful camera angles, Avengers Chronicles also benefits from solid pinball physics, which Zen Studios has nailed down to a science.  It can get a little fast at times, but for the most part, the games are fair, and you can aim properly to get your shots off just right.  Likewise, the audio is killer stuff, between solid voicework for teach table, small music compositions and plenty of explosive sound effects to make you feel like you’re in the heat of each battle.

Though there may not be many more offerings from Zen Studios and Marvel to come after Avengers Chronicles, there should be.  This is a partnership that has produced a number of affordable hits over the years, and we can always use more tables of this ilk to keep us busy – especially those supported by competitive online leaderboards that will draw players in for more action.  Let’s hope their partnership endures and that these Avengers assemble once more sometime soon.


Via: Marvel Pinball: Avengers Chronicles review


Spec Ops: The Line demo trailer showcases grenade power

The demo for Spec Ops: The Line recently dropped for most major consoles, and developers 2K Games are urging players to check it out with this new trailer showing the power of the game's grenades. The third person combat definitely looks thrilling, though as seen in this demo spotlight, proper placement of grenades is even more fun, the explosives perfect for blowing away a squad of advancing baddies.

Have you tried the demo yet? Let us know what you thought in the comments!

Game info
Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: locate survivors and radio for evacuation. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness - Col. John Konrad.

Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.


Via: Spec Ops: The Line demo trailer showcases grenade power


Spec Ops: The Line demo trailer showcases grenade power

The demo for Spec Ops: The Line recently dropped for most major consoles, and developers 2K Games are urging players to check it out with this new trailer showing the power of the game's grenades. The third person combat definitely looks thrilling, though as seen in this demo spotlight, proper placement of grenades is even more fun, the explosives perfect for blowing away a squad of advancing baddies.

Have you tried the demo yet? Let us know what you thought in the comments!

Game info
Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: locate survivors and radio for evacuation. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness - Col. John Konrad.

Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.


Via: Spec Ops: The Line demo trailer showcases grenade power


Brave: The Video Game review

brave brave brave brave brave

The best way I can describe Brave is that it feels like Dungeon Siege III but for a younger audience. Obviously, kids are going to be the target audience with this game. Even though the ESRB rating is E10+, there's no reason a five-year-old wouldn't enjoy it. I have a three-year-old and he kept asking me to play the "bear game." He'd even play a few parts too.

As with any third-person action-adventure, combat is the central aspect of Brave. You battle ice golems, spear-chucking trees, wolves, and other enemies of different elemental types. As Merida, you fight them off with a sword and bow, with your melee attacks assigned to the 'square' button and ranged attacks being handled by the right analog stick. There's no combos, so combat never gets too fancy, but you toggle through four different elements that you equip for your attacks. The elements are earth, fire, wind and ice; certain elements do more damage to certain enemies — like fire attacks do more damage to ice wolves. The elements also activate certain parts of the map required to move on.

brave the video game

While there's not a lot of diversity to the attacks, using the coins you collect from enemies and breaking stuff in the environment, you can unlock a jump attack, dodge, and charge-up aoe ranged attacks with each element. As you progress through each stage, you come across chests that contain parts of tapestries that can increase your health or damage, and weapons — like new bows or swords. The weapons say they increase your damage with all swords or bows, so if you like the cosmetic look of another weapon, you can use that one and still keep the upgrade.

Each level, and I think I counted eight of them, follows the same structure. There's fighting and jumping to different platforms, a puzzle section where you use three bear cubs, and a section where you fight as a big bear. Every level follows this format. Once again, this is fine since it's geared towards younger gamers. As an adult playing this though, you'll still have fun — you'll just get a little bored with them. The puzzles are logic puzzles where you swap between three bear cubs to move them into positions where they pull levers and jump to get to an activation switch, allowing Merida to continue her quest.

brave the video game

The part where you fight as a bear was the most disappointing part of the combat to me. I felt like it was a missed opportunity to really switch up the gameplay, but all you do is run around hitting enemies. As the bear, you get three attacks — a charge, a ground pound, and a swipe. The enemies are the same ones you've been facing all game, and even though you have three attacks, you could just use the ground pound or swipe the entire time. It should take you about 30 seconds to complete, and then it's over. I will say this: this was my son's favorite part of the game. All he wanted to do was run around as the bear.

When it comes to the puzzles and jumping/platforming parts, kids 10 and up will be able to do it with a few hiccups here and there. Kids younger will have some problems, as some of the jumps can prove a little difficult. The biggest problem that comes with the combat and platforming is the camera. It's often pulled out too far, making it difficult to judge the distance of jumps. It kind of feels like the camera is so far out that you get lost in the fray. It doesn't ruin the game by any means, but it creates a disconnect from the action.

brave merida bear

There is multiplayer — two players can play through the game in co-op on one console, and I personally feel that there's no need to have an online co-op. In the co-op, the first player will play as Merida and the second will play as a Will O' The Wisp (a blue glowing orb mystical thingy). You get the same attacks and elemental effects as Merida, and if you still are able to upgrade the Will O' The Wisps abilities (which exactly mirror Merida's). One problem with co-op, again, is the camera. It follows the first player, so if you take the Wisp off screen, there's the potential to get lost.

As far as replayability and extras, that's where I have the biggest problem with the game. Extras come as concept art and stuff like that. Once you beat the game, the only real option you have is to start a new game. I wasn't able to go back and replay a level from the level gateway hub like I was able to during the game. I started a new game and everything I had collected through my first playthrough was gone. I couldn't go back and visit a stage if I missed part of a tapestry; I would have to play through the entire game again. All my collectibles were gone. This is problematic for kids, as well. My son wanted to play a part with the bear (of course) and I couldn't just jump to a part I've already beaten. What's the point in taking away the concept art that you've already unlocked? It doesn't make any sense to me, and I don't understand the choice the developers made when it came to replay value.

brave the video game

Moving past that, the game looks pretty good. It's not at the level of Cars 2 or Toy Story 3 for me, but it has some nice appeal. At E3 during my hands-on, one of the Disney Interactive reps told me that they really tried to capture the flow and look of Merida's bundle of curly hair. I see what they tried to do, but it isn't quite there. The environments and effects are fine for this type of game, but at times it can get a bit bland. It was pleasant to look at but not awe-inspiring. The soundtrack, however, is awesome. Right from the title screen, you really get blown away by the music. The voice actor for Merida is the same one from the movie, Kelly Macdonald, and she does an awesome job.

The only other thing to this game is the archery mini-game for Kinect and PlayStation Move. And I can't comment on it because I don't have a Move, hence me not being able to try it out. We will update the review at a later time once we are able to try it out.

Brave: The Video Game does a great job as a third-person action-adventure for kids. It holds value for adults as well, but there's not enough there for adult staying power. It goes along great with the movie, and the puzzles and platforming is great to get kids acclimated with these types of games. The thing that irks me, though, is that you lose everything once you beat the game. If someone wants to go back and replay a certain part, they can't. The game is short and should take you four to five hours to beat, but it's just an annoying design choice. And for people that hunt achievements or trophies, if you miss one part of a tapestry and beat the game, you HAVE to play through the game again. While the game could use some more variety, if your kid loves Brave, you want a simple action-adventure that plays well, or want a game you can enjoy with your kids, Brave is a good choice.

[Reviewed on PlayStation 3]

You can follow Lance Liebl on Twitter @Lance_GZ. He also like t-shirts... send him t-shirts. KCCO.


Via: Brave: The Video Game review


TimeSplitters 4 could happen as a free-to-play game

Cevat Yerli, one of the founders of developer Crytek, says that TimeSplitters might work on its GFACE free-to-play platform.

The co-founder said he would like to make TimeSplitters 4, but publishers aren't interested.

”I wish we would develop it," he said. "We can’t develop it the way Free Radical had started it before we acquired them."

Yerli encouraged fans to continue speaking out, like they have been on Facebook: ”So let me say it this way: I love the picture of TimeSplitters running on GFACE. So if we get enough fans, being loud enough …”

Do you think publishers should consider a new TimeSplitters worth the investment? Would you prefer it adopted the free-to-play model instead?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[EGM]


Via: TimeSplitters 4 could happen as a free-to-play game


TimeSplitters 4 could happen as a free-to-play game

Cevat Yerli, one of the founders of developer Crytek, says that TimeSplitters might work on its GFACE free-to-play platform.

The co-founder said he would like to make TimeSplitters 4, but publishers aren't interested.

”I wish we would develop it," he said. "We can’t develop it the way Free Radical had started it before we acquired them."

Yerli encouraged fans to continue speaking out, like they have been on Facebook: ”So let me say it this way: I love the picture of TimeSplitters running on GFACE. So if we get enough fans, being loud enough …”

Do you think publishers should consider a new TimeSplitters worth the investment? Would you prefer it adopted the free-to-play model instead?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[EGM]


Via: TimeSplitters 4 could happen as a free-to-play game


TimeSplitters 4 could happen as a free-to-play game

Cevat Yerli, one of the founders of developer Crytek, says that TimeSplitters might work on its GFACE free-to-play platform.

The co-founder said he would like to make TimeSplitters 4, but publishers aren't interested.

”I wish we would develop it," he said. "We can’t develop it the way Free Radical had started it before we acquired them."

Yerli encouraged fans to continue speaking out, like they have been on Facebook: ”So let me say it this way: I love the picture of TimeSplitters running on GFACE. So if we get enough fans, being loud enough …”

Do you think publishers should consider a new TimeSplitters worth the investment? Would you prefer it adopted the free-to-play model instead?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[EGM]


Via: TimeSplitters 4 could happen as a free-to-play game


TimeSplitters 4 could happen as a free-to-play game

Cevat Yerli, one of the founders of developer Crytek, says that TimeSplitters might work on its GFACE free-to-play platform.

The co-founder said he would like to make TimeSplitters 4, but publishers aren't interested.

”I wish we would develop it," he said. "We can’t develop it the way Free Radical had started it before we acquired them."

Yerli encouraged fans to continue speaking out, like they have been on Facebook: ”So let me say it this way: I love the picture of TimeSplitters running on GFACE. So if we get enough fans, being loud enough …”

Do you think publishers should consider a new TimeSplitters worth the investment? Would you prefer it adopted the free-to-play model instead?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[EGM]


Via: TimeSplitters 4 could happen as a free-to-play game


The Amazing-Spider Man gets freaky with alternative costume

The Amazing Spider-Man video game will have multiple unlockable costumes, and a sneak peek at one of the outfits looks like he came in contact with the black goo from Prometheus.

HeroHQ got hold of the new Spider-Morphosis skin that will be available in the new game currently in development by Beenox. It's from the comic The Amazing Spider-Man issue #437.

In addition to the freakish costume, players will also have the option to play in the regular Spider-Man costume, but without his nerdy utility belt, which is specific to the movie game. You will have the option to remove the belt after you reach Peter's apartment. You can bet I'll be doing that immediately; my Spider-Man doesn't need some theme park fanny pack.

The Amazing Spider-Man without belt

Beenox said more costumes will be revealed in the near future. The Amazing Spider-Man is a tie-in with the upcoming movie.

It will take place after the movie's events. Taking will be able to free-roam throughout Manhattan to compete side missions, challenges, and mini-games. It will also feature an all-new Web Rush mechanic that gives players "real-time navigational and combat choicdes" that can be triggered on the fly.

[HeroHQ via Siliconera]


Via: The Amazing-Spider Man gets freaky with alternative costume


The Amazing-Spider Man gets freaky with alternative costume

The Amazing Spider-Man video game will have multiple unlockable costumes, and a sneak peek at one of the outfits looks like he came in contact with the black goo from Prometheus.

HeroHQ got hold of the new Spider-Morphosis skin that will be available in the new game currently in development by Beenox. It's from the comic The Amazing Spider-Man issue #437.

In addition to the freakish costume, players will also have the option to play in the regular Spider-Man costume, but without his nerdy utility belt, which is specific to the movie game. You will have the option to remove the belt after you reach Peter's apartment. You can bet I'll be doing that immediately; my Spider-Man doesn't need some theme park fanny pack.

The Amazing Spider-Man without belt

Beenox said more costumes will be revealed in the near future. The Amazing Spider-Man is a tie-in with the upcoming movie.

It will take place after the movie's events. Taking will be able to free-roam throughout Manhattan to compete side missions, challenges, and mini-games. It will also feature an all-new Web Rush mechanic that gives players "real-time navigational and combat choicdes" that can be triggered on the fly.

[HeroHQ via Siliconera]


Via: The Amazing-Spider Man gets freaky with alternative costume


The Amazing-Spider Man gets freaky with alternative costume

The Amazing Spider-Man video game will have multiple unlockable costumes, and a sneak peek at one of the outfits looks like he came in contact with the black goo from Prometheus.

HeroHQ got hold of the new Spider-Morphosis skin that will be available in the new game currently in development by Beenox. It's from the comic The Amazing Spider-Man issue #437.

In addition to the freakish costume, players will also have the option to play in the regular Spider-Man costume, but without his nerdy utility belt, which is specific to the movie game. You will have the option to remove the belt after you reach Peter's apartment. You can bet I'll be doing that immediately; my Spider-Man doesn't need some theme park fanny pack.

The Amazing Spider-Man without belt

Beenox said more costumes will be revealed in the near future. The Amazing Spider-Man is a tie-in with the upcoming movie.

It will take place after the movie's events. Taking will be able to free-roam throughout Manhattan to compete side missions, challenges, and mini-games. It will also feature an all-new Web Rush mechanic that gives players "real-time navigational and combat choicdes" that can be triggered on the fly.

[HeroHQ via Siliconera]


Via: The Amazing-Spider Man gets freaky with alternative costume


The Amazing-Spider Man gets freaky with alternative costume

The Amazing Spider-Man video game will have multiple unlockable costumes, and a sneak peek at one of the outfits looks like he came in contact with the black goo from Prometheus.

HeroHQ got hold of the new Spider-Morphosis skin that will be available in the new game currently in development by Beenox. It's from the comic The Amazing Spider-Man issue #437.

In addition to the freakish costume, players will also have the option to play in the regular Spider-Man costume, but without his nerdy utility belt, which is specific to the movie game. You will have the option to remove the belt after you reach Peter's apartment. You can bet I'll be doing that immediately; my Spider-Man doesn't need some theme park fanny pack.

The Amazing Spider-Man without belt

Beenox said more costumes will be revealed in the near future. The Amazing Spider-Man is a tie-in with the upcoming movie.

It will take place after the movie's events. Taking will be able to free-roam throughout Manhattan to compete side missions, challenges, and mini-games. It will also feature an all-new Web Rush mechanic that gives players "real-time navigational and combat choicdes" that can be triggered on the fly.

[HeroHQ via Siliconera]


Via: The Amazing-Spider Man gets freaky with alternative costume


Portal 2 now free for classroom use

Valve is providing teachers with free copies of Portal 2 as part of "Steam for Schools."

Valve's Leslie Redd and Yasser Malaika announced the news today at the Games for Change conference. By signing up with the beta, educators can acquire the game and its newly launched Perpetual Testing Initiative. Students won't be able to share custom levels outside of the classroom.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Kotaku]


Via: Portal 2 now free for classroom use


Babel Rising review

Babel Rising Image

If only that were the case. Babel Rising pits you, as God, against a relentless army of human construction workers as they build the famous Tower of Babel. Using the power of earth, wind, water, and fire, you must squash their attempts before they build to the top. It's a great concept for a simple game, but a laundry list of issues make it a hard sell.

Babel Rising is essentially tower defense without the towers. You get your choice of two out of the four elements before a new mission. Each element has two abilities each with different uses and cooldown timers. A basic onscreen cursor is used to aim your destructive powers at the tiny workers, who all walk along one or two lanes on the tower.

If it sounds simple, that's because it is. Unlike a typical tower defense game, there really isn't much strategy beyond watching your cooldown timers and reacting to certain special enemies. It's rare that the game requires you to do more than bounce between the two lanes of enemies and unleash whatever powers you have at the time. The faster you can do that, the more success you'll have.

Each mission has a different goal beyond preventing the construction of the tower. These goals include destroying certain special units, reaching score goals, or simply lasting a predetermined amount of time. These parameters often stretch missions beyond ten or even fifteen minutes.

There are several problems with Babel Rising's lengthy missions. Because this is such a simple game, the approach to each mission is easily determined in the first few minutes. This leaves you to perform the same actions over and over for the duration. Failing a mission ten or twelve minutes in can be incredibly frustrating, especially since the reason you failed is almost never clear. The solution is almost always to simply go faster, which doesn't make replaying the same ten minutes any more fun.

These problems are exacerbated by Babel Rising's most fundamental issue — the core gameplay simply isn't very fun or satisfying. For all the claims of destructive, god-like powers, your abilities aren't impressive. Only a couple abilities allow you to damage the tower itself, and even that seems to be incredibly finicky. It's hard to believe any god would have time for cooldown timers either. Watching gauges fill up is a staple of strategy games, but when those gauges are literally the only barrier between you and success, well, it's not really much of a strategy game then, is it?

The gameplay of Babel Rising almost always boils down to you jumping between two areas of the map, unleashing powers as soon as they become available, and rarely ever thinking it through. A handful of special enemies pop in to mix things up, but the game runs out of clever ideas far too quickly. The developers were so short on ideas, in fact, that they occasionally divert your attention from the core gameplay to blow up sailboats in a simple shooting sequence. Success or failure in this sequence doesn't have a clear effect on the main game, it's simply a quick break from the monotony.

It's also worth noting that the game features Kinect support on 360. The simplicity of the gameplay is more understandable considering this, but not exactly excusable. Playing Babel Rising with Kinect simply isn't responsive enough to add to the experience. With one hand controlling the cursor and the other unleashing powers through simple gestures, it doesn't seem like the game has a lot to keep track of, yet playing this way is more work than it is worth. The game only registers your gestures correctly about half of the time, and as the missions become more difficult the constant mistakes really limit your chances for success. The game plays infinitely better with a controller, and yet it isn't much fun that way either.

A good premise is wasted on Babel Rising. This $10 Xbox Live Arcade and Playstation Network release isn't broken (other than the Kinect support), it's simply a drag to play. Great games, and even okay games, must do more than tick off all the checkpoints on the back of the box. They should make you feel, even if that feeling is a tiny bit of empowerment or a little endorphin kick from a satisfying move. It's that secret sauce that Babel Rising is lacking, and while the end product is well-assembled, it's hard to not feel a bit dead inside while playing it.

[Reviewed on Xbox 360]


Via: Babel Rising review